Playing Pieces: Commander-In-Chief

Commander (x2)
Commanders compete – On Land and In the Sea. Commanders are amphibious vehicles that can move either one square in any direction, On their own Land and In the Sea, either orthogonally to the players (Forward, Backward, Left or Right) or diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right) or one or two squares in any direction along a straight path, On their opponent’s Land, either orthogonally to the players (Forward, Backward, Left or Right) or diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). Any movement between a Land area and a Sea area of the board is limited to a one square move.
   
Fighter (x4)
Fighters and Bombers compete – Through the Air. Both Fighters and Bombers are stealth warplanes that move in exactly the same manner, with one exception. Fighters and Bombers can move either one, two or three squares in any one of four directions along a straight path, orthogonally to the players (Forward, Backward, Left or Right) or one or two squares in any one of four directions along a straight path, diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). The exception: Only Bombers, via long range high altitude attacks, can jump (Go Over) other playing pieces during a multiple square move and thus, not be blocked by other playing pieces that would otherwise obstruct the completion of a multiple square move; whereas Fighters can be blocked from completing a multiple square move if other playing pieces obstruct their movement. Also, like Tanks, Bombers can block; thus they cannot be jumped by ANY playing pieces.
   
Tank (x4)
Tanks compete – On Land. Tanks can move one or two squares in any one of four directions along a straight path, diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). Tanks can block; thus they cannot be jumped by ANY playing pieces. Tanks are restricted to movement On their own Land only.
   
Bomber (x2)
Fighters and Bombers compete – Through the Air. Both Fighters and Bombers are stealth warplanes that move in exactly the same manner, with one exception. Fighters and Bombers can move either one, two or three squares in any one of four directions along a straight path, orthogonally to the players (Forward, Backward, Left or Right) or one or two squares in any one of four directions along a straight path, diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). The exception: Only Bombers, via long range high altitude attacks, can jump (Go Over) other playing pieces during a multiple square move and thus, not be blocked by other playing pieces that would otherwise obstruct the completion of a multiple square move; whereas Fighters can be blocked from completing a multiple square move if other playing pieces obstruct their movement. Also, like Tanks, Bombers can block; thus they cannot be jumped by ANY playing pieces.
   
Submarine (x4)
Submarines compete – In the Sea. Submarines can move one or two squares in any one of six directions along a straight path, either horizontally to the players (Left or Right) or diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). Submarines have a restriction on their first move of the game. To launch into water, their first move of the game must be one square Forward. Submarines are submersible warships that can jump (Go Under) other playing pieces during a two square move and thus, not be blocked by other playing pieces that would otherwise obstruct the completion of a two square move.
   
Helicopter (x4)
Helicopters compete – Through the Air. While Helicopters are unique in that they are not restricted to movement only along a straight path via any one of the eight independent directions (Forward, Forward Left, Forward Right, Left, Right, Backward, Backward Left or Backward Right), they must move a distance of exactly two squares. Helicopters can move to any one of sixteen squares that are at a two square radial distance away from their previous position. Helicopters, via short range low altitude attacks, can jump (Go Over) other playing pieces during their two square move and thus, not be blocked by other playing pieces that would otherwise obstruct the completion of a two square move. The playing pieces that can block Helicopters from jumping prevent movement along a straight path as well as movement to the two available object squares bordering that same straight path.
   
Amphibian (x8)
Amphibians compete – On Land and In the Sea. Amphibians can move one square in any one of three forward directions (Forward, Forward Left or Forward Right). Amphibians are unique in that if an Amphibian reaches its opponent’s Land, it becomes a King Amphibian. King Amphibians are distinguished from Amphibians by adding a second Platform Base underneath them. If an Amphibian becomes a King Amphibian, its mobility changes. King Amphibians can move one or two squares in any direction along a straight path, either orthogonally to the players (Forward, Backward, Left or Right) or diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right).
   
Destroyer (x2)
Destroyers compete – In the Sea. Destroyers, also known as Commanders of the Sea, can move one square in any direction, either orthogonally to the players (Forward, Backward, Left or Right) or diagonally to the players (Forward Left, Forward Right, Backward Left or Backward Right). Like Submarines, Destroyers have a restriction on their first move of the game. To launch into water, these surface combatant warships’ first move of the game must be one square in any one of three forward directions (Forward, Forward Left or Forward Right).
   
Platform Bases (Stackable Spinning Tops / Triangle Puzzle Game Markers):
   
Platform Base (x30)
   
   
Aerial Platform Base (x10)
 
   
Sand Timer:
   
One Minute Sand Timer (x1)
 
 
   
Game Board:
   
Primary Game Board Surface
   
 
   
Secondary Game Board Surface
   
 

 


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