Commander-In-Chief: The GameCommander-In-Chief
Download The Board Game Box Design Commander-In-Chief is a game that is played warring two opposing armed forces represented by specially designed playing pieces that are mounted on Platform Bases and placed on a game board comprised of sixty four alternating dark and light colored squares arranged in eight lines of eight squares each, i.e., the traditional checkerboard. The square board is set up for play orientated in a diamond shape so that a dark colored square is always positioned at the top and bottom of the board, as the single square in the First row closest to each player’s seated position. Progressing toward the center of the board, the Second row per side contains two light colored squares; the Third row per side contains three dark colored squares, and so on and so forth. All sixty four squares on the board are given their own alphanumeric name ranging from “a1” to “h8” as defined on the included game board by the intersection of a letter and a number assigned to each line. Collectively, this nomenclature is used as a system for notating the placements and movements of the playing pieces in the game. For proper set up, the single square in the First row at the bottom of the board must be Square “a1”. Due to this unique set up of the traditional checkerboard, a brief explanation of the playing pieces’ directional movements is necessary. Orthogonal player moves (Forward, Backward, Left and Right) are moves that connect dark to dark and light to light colored squares to each other across their single mating point; whereas diagonal player moves (Forward Left, Forward Right, Backward Left and Backward Right) are moves that connect dark and light colored squares to each other across their mating borderline. To summarize, the playing pieces’ directional movements can be described in relation to each player’s seated position via any one of the following eight independent directions: Forward, Forward Left, Forward Right, Left, Right, Backward, Backward Left or Backward Right. The battlefields of the game are Through the Air, On Land and In the Sea (Air, Land and Sea). The playing pieces can only move within their designated battlefields. The fifteen squares per side that are occupied by the players’ playing pieces at the start of the game (thirty total) represent the Land areas of the board. The thirty four squares that are unoccupied squares at the start of the game represent the Sea areas of the board. While each square uniquely represents either a Land area or a Sea area of the board, every square (Land or Sea) simultaneously represents an Air area of the board. Additionally, the game board is double sided so that the game can be played on either a dark and light colored or multicolored checkerboard.
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